Birdland Swing

Naming Conventions

 

3D objects

The final file format for all 3D data is .ma (Maya ascii)

 

Elements

 

elem_dept_user_v01.ma

 

 

elem is a four-letter element code assigned to every object on the Master List by production manager John Ford

 

if multiple instances are referenced into a shot they will use an index counter: gerb01, gerb02, etc.

 

dept can be any of the following:

mod – just the mesh

rig – mesh plus rig

skin – mesh skinned to rig

tex – mesh with skinned rig, UVs and textures

 

user is your login name (example: evanhorn)

 

v01 – version number. It will always be assumed that the highest version number is the one

 

 

Shots

 

01_dept_user_v01.ma

 

 

01 is the number of the shot as it is listed in the xsheet

 

dept can be any of the following:

layt – all elements referenced into master shot and set dressed

anim – all animation included

light – lighting and textures included, ready to render

 

 

2D files (textures)

 The final file format is .tif (.psd for working textures)

 

 

 

elem_description_user_v01.tif

 

 

elem is the model this texture is associated with. If it is not associated with a model, leave this out

 

description is a description of the texture, kept as short as possible. examples:

larm – texture for the character's left arm

marble01 – a generic marble texture

 

 

 

Birdland Swing

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To make a comment or suggestion, click here to email Erik VanHorn.

revised 3/24/2006